![]() ![]() This will import the item in approximately the same position relative to the posed character as it was created in Blender. Import the items one-by-one through the Create > Accessory option. I believe if you’ve imported an FBX, that option will be provided. If you’ve imported the character as an OBJ, you’ll be provided with an OBJ option to export back. Export Clothing and Accessories via Auto SetupĪfter making the adjustments or creating the digital assets, export the item back through the Blender Auto Setup add-on as an accessory. In my case, I mostly adjusted a few clipping issues and added some edge loops to assist with clothing deformations. Make any adjustments, edits, or even create new assets from within Blender, depending on your requirements. Doing this is good practice, especially if you plan to render within Blender at some point. Tweak Clothing and Accessories in BlenderĪlthough not necessary, I fixed a few visual settings, such as the opacity blending for the smoke I had previously created. This is similar to the other options, but is optimized for asset editing and export. ![]() In Blender, using the CC3 tab provided by the Blender Auto Setup add-on, import your file using the ‘ Import for Accessory’ option. Import Character in Blender via Auto Setup If you export with a bind pose, make sure your character is in the same pose when you re-import your clothing and accessories.Īs I was going to be re-importing all of the items I had exported in an optimized state, I deleted his existing clothing after I exported the clothed character. Let’s start! Export Clothed Character from Character Creatorĭepending on your needs, export either a clothed character or an unclothed character in the pose you plan to work within Blender. ![]() You can walk with me by using the free trial of Character Creator. *Note: there is no dubbing in this video. ![]()
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